Biomancer (Prestige Class)

  • Abilities it should have:
  • #Breath Weapon
  • #Energy Bite
  • #Additional attacks
  • #Chameleon
  • #Burrow, climb, or Swim

Does that size increase come with any associated ability score modifiers? - Kenjura 13:39, 21 August 2007 (EDT)

My current understanding is that it does come with the ability score modifications, and that the increase in HD from leveling will also allow the creature to increase in size, though we haven't found a great many examples of the creatures who will be able to do that. The gist of it is you take a 3-HD animal or magical beast, turn animals into magical beasts, and they gain +1 HD per level of the class (4 at 2nd, etc...). You can take a creature who has more starting hit dice at later levels, but they lose out on the Animal companion abilities and extra hit dice, so a Chimeric companion's HD are normally Level-3.--Pilitus 14:01, 21 August 2007 (EDT)

::Yes, that is the plan. Don put together a spreadsheet of the animals and magical beasts in the PHB, and we're soon going to create mock-up creatures based on my (experimental) progression, and see what turns up. So far the Chimera progresses as follows:

::For each level of Biomancer (including the first), your chimera gets +1 str/dex/nat armor, and one extra bonus trick. The HD of the animal increases from 3 to 12 over 10 levels. Biomancers can "link;" i.e. control their pet as a move rather than a standard action using the handle animal skill. Also get all the Druid animal companion stuff in rapid order (1 per level excluding 5th, and all abilities by 6th - you subtract from these if you choose an animal with more than 3 HD, so you could still keep all of those with an animal of up to 8 HD).

::Additionally, you can "fuze" your familiar, which gives extra benefits. First, the biomancer levels stack with Wizard/Sorcerer for purposes of determining what abilities you get. The pet gains all of the familiar abilities (sans the +3 random bonuses determined by familiar type; you lose this). Your pet gains the intelligence and natural armor bonus of a familiar, but only takes the better of the two natural armor totals, rather than stacking them.

::Replacing a Chimera should cost something like 100 xp per HD of the pet. Might also cost some gold, though I don't consider this much of a mitigating factor. It will also require some access to the base creature, in all likelihood. -Tallas 23:45, 21 August 2007 (EDT)

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